
//==============================================================================
// swordsman_anim.txt
//==============================================================================

import Egyptian_Axeman_Shield_anim.txt
				
//==============================================================================
define EgyptianSword
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments E Sword Standard
			}
		}			
		set hotspot
		{
			version
			{
				Visual Attachments E Sword Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Sword Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Sword Iron
			}
		}
	}
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}
				
//==============================================================================

define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Iron
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Bronze
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}
